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Beginner guide · 2026

How to play Star Citizen in 2026: your first hour, step by step

Maintained by Domux. Editorial approach and referral disclosure

Learn the current in-game prompts, your ship and one manageable contract. Check your actual alpha wallet before buying equipment; account referral currency is not a guaranteed first-session loadout. RSI currency definitions

By Domux · Updated

Your goal in the first hour

Not get rich. Not max your stats. Not beat anyone. Your goal in the first session is to become operational: move around your spawn city, equip armour and weapons, accept a contract, fly to the contract location, complete it, return safely. That is the loop. Everything in SC builds on that loop. Once you can do it once, the next session feels twice as smooth.

The single best thing to do before you launch

Account UEC, package UEC and temporary alpha aUEC are different balances. If no previous alpha balance carries over, RSI uses the patch starting amount plus account UEC outside a Game Package; package UEC is excluded. Check your actual wallet before buying equipment. RSI currency rules.

Where to spawn (it matters)

When you first launch the game you pick a starting home location. It's not permanent, you can change it later, but the first one shapes how easy your first hour is.

Area18 on ArcCorp Recommended for new players

The busiest hub in Stanton. Friendly NPCs, lots of mission terminals nearby, low crime, easy to navigate. Closest to "tutorial-friendly" the game gets. This is the right default in 2026.

New Babbage on microTech Quiet alternative

Snowy planet, cleaner UI, less player traffic. Good if you prefer a quieter starting environment and a smaller spawn city. Slightly fewer nearby mission options than Area18.

Lorville on Hurston Industrial, busy

The biggest city in Stanton visually. Lots of NPC density, but the layout is sprawling and finding the right elevators eats time. Pick this once you know what you're doing, not on day one.

Orison on Crusader Skip for now

Sky city, beautiful but slow. High crime rate from nearby pirate base. Slower elevators, longer walking distances. Visit later for the scenery, not as your home base.

Keybinds that actually matter

Star Citizen has hundreds of keybinds. You need maybe 12 to be functional. Learn these first, ignore the rest until you need them.

KeyWhat it does
F1Open MobiGlas (your in-game phone for missions, inventory, map, contacts)
F2Open Star Map (zoom out planetary navigation, separate from MobiGlas)
F4Toggle third-person view (essential for landing your ship)
F5Camera (free orbit, useful for screenshots)
Alt + HHelmet on/off. Hold for the action wheel (eat, drink, holster)
TabPing the area (highlights interactable objects, useful in dark areas)
MOpen in-game map (in ship)
B (hold)Quantum Nav mode in your ship (select destination)
Left Click (hold)Spool Quantum Drive after destination selected. Release once spooled to jump.
NCycle MFD (multi-function displays in your cockpit)
G (long press)Lower / raise landing gear
UToggle ship power (the master switch)
RToggle engines on/off

Run the Verse Tour from your hangar before your first real session. It covers the basics interactively. After Verse Tour, you'll know the additional ones you need to look up.

Your first 30 minutes, step by step

  1. Pick Area18 as your home location

    From the main menu, pick "Area18, ArcCorp". You'll spawn in a hab unit (small apartment) on ArcCorp. Step outside, follow the corridor.

  2. Open MobiGlas and check your wallet

    During alpha, purchases and missions use temporary aUEC. A starting balance depends on the current patch and any carried-over progress. Account UEC outside a pledge package can contribute under RSI rules, but package-included UEC is not added to the alpha starting balance. Do not assume that a package with 10,000 UEC plus a referral reward means exactly 60,000 aUEC. Alpha spending does not deduct the package UEC reserved for release.

  3. Walk to the armour shop

    Area18 has multiple armour shops. CenterMass is in walking distance from most hab units. Buy a medium armour set: helmet, core (chest), arms, legs, undersuit. Cost ~16,000 to 22,000 aUEC.

  4. Walk to the weapons shop

    Buy a primary weapon (rifle or SMG) with spare magazines, around 7,000 to 12,000 aUEC. Add a sidearm for backup, 2,000 to 4,000 aUEC. Throw in a multi-tool and a few medical pens, ~3,000 aUEC.

  5. Buy supplies and a backpack

    Cosmetics aside, you need food and drink. Bottled water and protein bars from a kiosk. Maybe 1,000 aUEC. A backpack lets you carry more loot back from missions.

  6. Equip everything

    Use the loadout terminal at any shop or your hab unit. Slot armour, weapons, supplies. Make sure your helmet is on before you go outside the city or into space.

  7. Take your first contract from MobiGlas

    Press F1, open Contract Manager. Pick a Delivery or Hauling contract. These pay 8,000 to 15,000 aUEC for a beginner-friendly loop: pick up a package at location A, deliver to location B. Avoid Mercenary (combat) until you've done at least one peaceful run.

  8. Go to your ship

    Take the train or shuttle to the spaceport. Request your Aurora Mk II from the ship retrieval terminal. Wait for the hangar number, walk to the hangar, board your ship (the ramp lowers when you approach).

  9. Take off

    Sit in the pilot seat. Press U to power on, R to start engines, G (long press) to retract landing gear, mouse to lift up. Fly out of the hangar carefully (third-person F4 helps).

  10. Quantum travel to your destination

    Once outside the planet's atmosphere, hold B for Quantum Nav. Select the destination from the list. Align your ship (the marker on the HUD turns from red to green when aligned). Hold Left Click to spool. Once spooled, release Left Click to jump. The flight takes 30 seconds to a few minutes depending on distance.

Common first-hour mistakes

Going on a Mercenary mission without proper armour

Check the combat requirements and equipment actually available before accepting a Mercenary contract. Do not assume a referral creates a full gear budget or makes a combat mission suitable for a beginner.

Forgetting to put your helmet on before opening the airlock

Space is vacuum. Your character suffocates without a helmet. Press Alt + H to put your helmet on before stepping out of pressurised areas. If you suffocate, you have a few seconds to recover before the screen goes black.

Crashing the ship into the hangar wall

Your Aurora has more momentum than you expect. In a hangar, use third-person view (F4) for spatial awareness. Fly slowly out of the hangar before throttling up. Bumping the wall doesn't usually destroy the ship but it can damage components.

Not refuelling between flights

Long-distance Quantum Travel burns quantum fuel. Empty quantum fuel means stranded mid-space. Some refuelling stations exist, but the easiest fix is to refuel at the hangar before takeoff (request "Refuel" at the terminal alongside Retrieve).

Logging out in a random location

When you log out, your character is left in the live universe at that location. If you log out in a dangerous area, you might log back in to a different problem. Best practice: log out inside your hab unit or at a station. Bed-logging your character in a bunk inside your ship also works if the ship is parked safely.

Solo or multiplayer?

You can do almost all of SC solo. Delivery, hauling, mining, bounty hunting, salvage, exploration: all work in a single-seat starter ship. The Aurora Mk II from the First Flight Pack handles all of these.

Multicrew content (large cargo ships needing co-pilots and turret gunners, capital salvage operations, fleet engagements) eventually wants people, but you can play hundreds of hours solo without missing out on the core game. When you do want company, in-game global chat lets you flag for short joint missions ("LFG bunker mission Hurston").

What to do after your first hour

Useful resources to keep open

STAR-JTV7-FXLR Create account with code

Add the code at signup or within 24 hours of creating your account. That is not a deadline to buy. A free account can join public Free Fly events during their announced windows. Special event rewards have separate rules. RSI rules

✓ Verified referral code · Today: 11 November 2026

FAQ

How do I play Star Citizen for the first time?

Create your RSI account (use the referral code for the 50,000 UEC bonus), buy a Game Package, install. Launch and pick Area18 on ArcCorp as your starting location. Run the Verse Tour from your hangar to learn keybinds. Take a Delivery or Hauling mission from MobiGlas (F1) for your first contract. Goal in the first hour: become operational, not rich.

Where should I spawn as a new Star Citizen player?

Area18 on ArcCorp is the recommended starter spawn. Busy hub, friendly NPCs, mission terminals nearby, lower crime than alternatives. New Babbage on microTech is the quieter alternative. Avoid Orison initially.

What are the essential Star Citizen keybinds?

F1 MobiGlas. Alt+H helmet/action wheel. F4 third-person. B (hold) Quantum Nav. Left Click (hold) spool Quantum Drive. Tab ping. M map. U power on ship. R engines. G long-press landing gear.

How do I make money in my first hour?

Choose a modest contract compatible with your available ship and equipment. Read the current payment and requirements in mobiGlas; this guide does not verify a fixed beginner payout or guarantee a full kit.

How should I budget for equipment in alpha?

Check your actual alpha aUEC wallet and current shop prices first. Use equipment already available and retain a reserve; the referral does not promise a complete kit. Account and alpha currency rules.

Can I play Star Citizen solo?

Yes. Most loops work fine solo in a starter ship. Multicrew content eventually wants people, but you can play hundreds of hours solo. Use in-game chat to flag for short joint missions when you want company.

What is the Verse Tour?

The Verse Tour is an in-game tutorial available from your hangar. It covers basic keybinds, ship retrieval, takeoff and landing, Quantum Travel, and the MobiGlas interface. Run it before your first real session.

How does Quantum Travel work?

In your ship, hold B to enter Quantum Nav mode. Select your destination from the marker list. Align your ship until the marker turns green. Hold Left Click to spool the quantum drive. Once spooled (usually 5 to 10 seconds), release to jump. Distance determines flight time (a few seconds to a few minutes).

Related

For balances and resets, read RSI’s currency explanation. Package UEC, account UEC and temporary alpha aUEC are different balances.

Sources and updates

By Domux. Public RSI profile, enlisted 3 January 2016.

Edited 25 October 2026. Source checks and historic signup observations have separate dates.

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